HxAR 2.0 is a development preview.Current App Store release: HxAR 1.2 ↗
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HxAR 2.0 visual story

Playing in the room and exploring an interactive 3D model

A room-scale snooker scene and an interactive vehicle prototype explore two different reasons to return to spatial content: practising an activity and inspecting an object that responds.

Development preview
HxAR 2.0 development preview.The interface, features and availability shown here may change and are not the current App Store release.
HxAR development preview showing a transparent virtual snooker table, coloured balls, a cue and cue-angle controls in a furnished room
The AR Snooker development scene places a translucent table frame and shot controls into a furnished room.
01

The room can become part of the experience

The earlier snooker capture keeps the furnished surroundings visible while a virtual table frame, balls, cue and cue-angle controls occupy the scene. The newer source-verified How To guide now documents the complete 22-ball development setup, scoring, device-local practice saves and turn-based Remote 2 Player mode without treating any of them as part of the current HxAR 1.2 release.

02

A 3D object can invite inspection

The vehicle scene explores a different interaction: a dedicated panel represents separate door positions while the model remains available for close inspection.

This is an experimental 3D scene. It is not a real or drivable vehicle, a manufacturer system, a connected-car feature or a confirmed HxAR product editor.

03

Spatial play still needs physical awareness

Clear enough room before using room-scale AR. Stay aware of other people, furniture and boundaries, and stop if the experience causes discomfort or disorientation.

More from this view

See the experience from another angle.

Experimental HxAR vehicle scene showing a black HxAR-branded van with its front door open and an on-screen door-control panel
The separate vehicle experiment shows how an on-screen control could make individual parts of a 3D model respond.