Build somewhere worth visiting
Create configurable buildings, rooms and terrain with portals, lifts, media, pedestals and playable spaces.
HxAR 2.0 preview · Create
This development preview shows how HxAR 2.0 turns models, media, behaviour and place into interactive stories and virtual environments. These 2.0 tools are not the current App Store release.
The current release supports global USDZ placement, scene download progress, colour-coded size guidance and duplicate-name protection. Interactive stories, virtual buildings, Wired AR and QR sharing below are part of the 2.0 preview.
A spatial toolkit
Create at the scale that suits the idea: one interactive object, a composed story, a reusable asset library or an entire virtual building.
Create configurable buildings, rooms and terrain with portals, lifts, media, pedestals and playable spaces.
Wired AR lets you build heating-control circuits, introduce faults and test them with a simulated digital multimeter.
Create → Connect → Share
Add USDZ models, images, video and useful links.
Arrange position, scale, appearance and relationships.
Add motion, collision, doors, driving and game actions.
Keep the editable scene local, upload deliberately and share its cloud lookup QR.

AR Collision Builder
Add Point, Flat and 3D collision shapes around a saved scene’s assets, edit their dimensions and keep within a 1,000-point budget. This development tool has a documented media-save limitation, so read the guide before using it on an important scene.

Wired AR
The Wired AR development workspace arranges virtual controls, terminals and cable paths around a simulated meter. It is an educational simulation, not accredited training or permission to work on live equipment.
Come back with a different intention
Discover something nearby, continue something you started, or use the same room for an entirely different spatial experience.