See what is nearby
The GEO AR camera, map and radar show stories, virtual properties, creators and objects tied to nearby places.
HxAR 2.1 features
Explore what is available in HxAR 2.1, from World View and mapped-property replacements to shops, shared AR scenes, HexTiles and AR Snooker.
Availability
The new Metaverse and property guides cover the released HxAR 2.1 experience. Specialised tools still in development keep their own availability labels.
| Area | Status | What that means |
|---|---|---|
| World View and the HxAR Metaverse | Available · 2.1 | Start on the 3D Earth and enter the local virtual world with your Avatar. |
| Mapped properties and replacement buildings | Available · 2.1 | Manage micro and larger mapped properties, then send and place a replacement on a property you own. |
| HxAR 3D Design Studio | Available · owned property | Open an owned micro or large mapped property, then choose Building → Design a replacement. |
| Shops, Advert Boards and Sign Posts | Available · 2.1 | Use eligible HexTiles to open shops, advertise on an owned Public Plaza, or raise a wayfinding Sign Post. |
| Water, day-night cycle and HexTile controls | Available · 2.1 | Explore rivers and changing light, and use the Options cube to update eligible HexTiles. |
| Global AR placement | Available · 2.1 | Place USDZ content and work with saved AR scenes. |
| AR experience library | Available · 2.1 | Organise and launch saved AR scenes from the redesigned library. |
| HexTile maps and shared virtual spaces | Available · 2.1 | Explore improved maps and shared spatial destinations. |
| Hx Vault, collectables and activity insights | Available · 2.1 | Manage tokens, HexElectrum, collectables and activity in Hx Vault. |
| AR Snooker | Available · 2.1 | Play the immersive AR game introduced in HxAR 2.0. |
| Specialised tools such as Wired AR and AR Collision Builder | In development | Follow each tool’s guide for its development status and limitations. |
Feature overview
These cards cover the current HxAR experience and tools still being developed. Check the availability table and each guide before starting.
The GEO AR camera, map and radar show stories, virtual properties, creators and objects tied to nearby places.
Open a public AR Story by its exact title, QR or nearby property assignment, then explore the interactions its creator built.
Enter a configured VR Building, use its directory, rooms, stairs and lift, then view owner-added media, USDZ assets, Wired AR and optional live visitors.
Receive eligible HexTile rewards, claim time-limited GEO discoveries and preview the collectables saved to your HxAR account.
Explore service-wide analytics, Top Referrers and recent referral activity, with the unfinished promotion reward clearly separated from current features.
Bring together USDZ 3D models, images, video and links, then arrange every element in the real world.
Add movement, doors, driving, collisions, appearance changes and game actions without leaving the spatial editor.
Create configurable buildings, rooms and terrain with portals, lifts, media, pedestals and playable spaces.
Organise AR assets into folders, preview them and choose whether each stays Private Only or becomes discoverable through HxAR’s public gallery.
Wired AR lets you build heating-control circuits, introduce faults and test them with a simulated digital multimeter.
Keep the editable scene on the device, upload a tested copy to HxAR’s public cloud and share its exact-title lookup QR.
Select one or more USDZ files, review the HxElectrum total and save each successful upload as Private Only before organising it in AR Gallery.
Add creator-written information labels, link them to scene assets and position the optional Time Machine CALL point.
Create Bulb or Panel lights, adjust their colour, strength, reach and shape, and tie them to assets that move.
Build and test a Simple, Robot, Car or Bike group with front, wheel, door and supported vehicle-light roles.
Lay styled domino runs on the scene floor or a support asset, then test, reset and share the visitor challenge.
Build Point, Flat and 3D collision shapes around saved assets while working within the 1,000-point scene budget.
Place a life-size holographic table in your space and develop aim, pace, spin and shot selection in AR.
Your settled frame and last move stay on the device, so practice can continue from where you stopped.
Invite another signed-in player, toss the shared AR hex coin and watch each opponent shot replay across both devices.
Virtual properties are designed to hold exhibits, media and games, giving every building a reason to revisit.