See what is nearby
The GEO AR camera, map and radar show stories, virtual properties, creators and objects tied to nearby places.
HxAR 2.0 preview
A practical preview of the tools and experiences being developed for the next major HxAR update.
Availability
This distinction follows the current HxAR 1.2 App Store listing and the 2.0 development project.
| Area | Status | What that means |
|---|---|---|
| Global AR placement | Current · 1.2 | Place USDZ content and work with Connect AR scenes. |
| HexTiles and token wallet | Current · 1.2 | Claim location-linked tiles with promo codes or tokens. |
| Scene download guidance | Current · 1.2 | See MB progress, scene-size guidance and name checks. |
| Camera-first spatial dashboard | 2.0 preview | Development interface; not the current App Store release. |
| Stories and virtual properties | 2.0 preview | Interactive scenes and places being developed. |
| Wired AR, collections and AR Snooker | 2.0 preview | Development experiences; final availability can change. |
Feature preview
Availability can change while the update is in development. The current App Store release is HxAR 1.2.
The GEO AR camera, map and radar show stories, virtual properties, creators and objects tied to nearby places.
Open a public AR Story by its exact title, QR or nearby property assignment, then explore the interactions its creator built.
Enter a configured VR Building, use its directory, rooms, stairs and lift, then view owner-added media, USDZ assets, Wired AR and optional live visitors.
Receive eligible HexTile rewards, claim time-limited GEO discoveries and preview the collectables saved to your HxAR account.
Explore service-wide analytics, Top Referrers and recent referral activity, with the unfinished promotion reward clearly separated from current features.
Bring together USDZ 3D models, images, video and links, then arrange every element in the real world.
Add movement, doors, driving, collisions, appearance changes and game actions without leaving the spatial editor.
Create configurable buildings, rooms and terrain with portals, lifts, media, pedestals and playable spaces.
Organise AR assets into folders, preview them and choose whether each stays Private Only or becomes discoverable through HxAR’s public gallery.
Wired AR lets you build heating-control circuits, introduce faults and test them with a simulated digital multimeter.
Keep the editable scene on the device, upload a tested copy to HxAR’s public cloud and share its exact-title lookup QR.
Select one or more USDZ files, review the HxElectrum total and save each successful upload as Private Only before organising it in AR Gallery.
Add creator-written information labels, link them to scene assets and position the optional Time Machine CALL point.
Create Bulb or Panel lights, adjust their colour, strength, reach and shape, and tie them to assets that move.
Build and test a Simple, Robot, Car or Bike group with front, wheel, door and supported vehicle-light roles.
Lay styled domino runs on the scene floor or a support asset, then test, reset and share the visitor challenge.
Build Point, Flat and 3D collision shapes around saved assets while working within the 1,000-point scene budget.
Place a life-size holographic table in your space and develop aim, pace, spin and shot selection in AR.
Your settled frame and last move stay on the device, so practice can continue from where you stopped.
Invite another signed-in player, toss the shared AR hex coin and watch each opponent shot replay across both devices.
Virtual properties are designed to hold exhibits, media and games, giving every building a reason to revisit.