HxAR 2.0 is a development preview.Current App Store release: HxAR 1.2 ↗

HxAR 2.0 preview

One spatial world.Many ways to shape it.

A practical preview of the tools and experiences being developed for the next major HxAR update.

Availability

What is public, and what is preview.

This distinction follows the current HxAR 1.2 App Store listing and the 2.0 development project.

AreaStatusWhat that means
Global AR placementCurrent · 1.2Place USDZ content and work with Connect AR scenes.
HexTiles and token walletCurrent · 1.2Claim location-linked tiles with promo codes or tokens.
Scene download guidanceCurrent · 1.2See MB progress, scene-size guidance and name checks.
Camera-first spatial dashboard2.0 previewDevelopment interface; not the current App Store release.
Stories and virtual properties2.0 previewInteractive scenes and places being developed.
Wired AR, collections and AR Snooker2.0 previewDevelopment experiences; final availability can change.

Feature preview

What HxAR 2.0 is being built to do.

Availability can change while the update is in development. The current App Store release is HxAR 1.2.

01GEO AR

See what is nearby

The GEO AR camera, map and radar show stories, virtual properties, creators and objects tied to nearby places.

02Stories

Walk into someone’s idea

Open a public AR Story by its exact title, QR or nearby property assignment, then explore the interactions its creator built.

03Property

Step inside a virtual place

Enter a configured VR Building, use its directory, rooms, stairs and lift, then view owner-added media, USDZ assets, Wired AR and optional live visitors.

04Collection

Find and track collectables

Receive eligible HexTile rewards, claim time-limited GEO discoveries and preview the collectables saved to your HxAR account.

05Insights

Follow growth and referral activity

Explore service-wide analytics, Top Referrers and recent referral activity, with the unfinished promotion reward clearly separated from current features.

06Story builder

Start your scene

Bring together USDZ 3D models, images, video and links, then arrange every element in the real world.

07Interactions

Make objects respond

Add movement, doors, driving, collisions, appearance changes and game actions without leaving the spatial editor.

08Virtual property

Build somewhere worth visiting

Create configurable buildings, rooms and terrain with portals, lifts, media, pedestals and playable spaces.

09AR Gallery

Your spatial asset library

Organise AR assets into folders, preview them and choose whether each stays Private Only or becomes discoverable through HxAR’s public gallery.

10Wired AR

Practise heating controls in AR

Wired AR lets you build heating-control circuits, introduce faults and test them with a simulated digital multimeter.

11Sharing

From your space to theirs

Keep the editable scene on the device, upload a tested copy to HxAR’s public cloud and share its exact-title lookup QR.

12USDZ uploads

Bring your own 3D models

Select one or more USDZ files, review the HxElectrum total and save each successful upload as Private Only before organising it in AR Gallery.

13Story markers

Place useful information in AR

Add creator-written information labels, link them to scene assets and position the optional Time Machine CALL point.

14Lighting AR

Shape the scene with simulated light

Create Bulb or Panel lights, adjust their colour, strength, reach and shape, and tie them to assets that move.

15Drive Groups

Turn separate assets into one assembly

Build and test a Simple, Robot, Car or Bike group with front, wheel, door and supported vehicle-light roles.

16Gaming Groups

Build a virtual domino challenge

Lay styled domino runs on the scene floor or a support asset, then test, reset and share the visitor challenge.

17Collision geometry

Draw virtual interaction shapes

Build Point, Flat and 3D collision shapes around saved assets while working within the 1,000-point scene budget.

18HxAR 2.0 preview

Learn to Play Snooker

Place a life-size holographic table in your space and develop aim, pace, spin and shot selection in AR.

19Solo practice

Leave. Return. Continue.

Your settled frame and last move stay on the device, so practice can continue from where you stopped.

20Remote matches

Two rooms. One shared frame.

Invite another signed-in player, toss the shared AR hex coin and watch each opponent shot replay across both devices.

21VR Buildings

More places to play

Virtual properties are designed to hold exhibits, media and games, giving every building a reason to revisit.